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Post by The1True on Jul 11, 2019 18:31:52 GMT
Sorry, having trouble with Insert Image. Here's a LINK to the map instead.
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Post by DangerousPuhson on Jul 11, 2019 18:35:12 GMT
It's looking pretty good. Might need to zoom in the scale a bit though - hard to see things from such a high-level view.
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Post by The1True on Jul 12, 2019 14:11:34 GMT
Name: Bowmans Pastures Size: 1194'2 Population: 308 -Households: 58 Farmers: 221 Livestock: 545 animals -Fowl animals: 411 -Cattle & Pigs: 104 -Giant Dire Chincillas: 30 Farmland with crops: 316 acres Government: Theocracy/Council of Elders Map:-5 Elders: Master of the Deeps (Unknown) Father (Dark) Rippere Gotswell
-Portfolio: Mines, Underwater, Information --Terrifyingly afflicted with fungal infection. --Spends most time below or in the church archives. --Wears fungal disguise to walk among the population. Master of Reflection Father Lemuel Gehts
-Portfolio: Governance, Justice, Fishermen --Having an affair with Witch Goody Samuelsen Master Dowser Father Bohemund Weir
-Portfolio: Scouts/Guides, Militia, Prospectors --Unhappy with the corruption. Master of the Herd (Pilgrims) Father Lupus Carney
-Portfolio: Livestock, Lottery, Spiritual Guide/Leader of Prayer, Clergy --Has acquired a dreadful taste for human flesh. Master of the Soil Father Goodluck Sondee
-Portfolio: The Mulch, Harvest (Farmers), Sacrifice --Hates Rippere Trades/Craftspeople and Professionals: 1 Apothecary/Doctor, 1 Baker, 1 Barber, 1 Blacksmith/Armourer/Weaponsmith, 1 Bowyer/Fletcher, 2 Brewers, 1 Carpenter, 1 Cartwright, 15 Clerics, 1 Executioner, 2 Fishermen/Crabbers, 1 Furrier/Harness Maker/Leatherworker, 3 Guides/Hunter/Trappers/Scouts, 3 Herbalist/Witches, 1 Innkeeper, 1 Mason/Builder, 221 Militia, 1 Shoemaker, 1 Trader/Missionary/Spy.
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Post by The1True on Jul 12, 2019 14:15:24 GMT
Sorry, I went big with the map thinking I could add some or all of the local mini-adventures. It's also a humungous scale so I can print to a variety of sizes.
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Post by DangerousPuhson on Jul 12, 2019 14:31:14 GMT
I really like how this is coming along - very Salem vibe (especially with the religion and calling people 'Goody") but with a healthy dose of weird/mystical - the whole fungus/sludge vibe ties in nicely with the cannibal/groundwater origins.
What's left on the to-do list for this place?
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Post by The1True on Jul 13, 2019 7:28:03 GMT
I look to you guys for the answers as to what a playable settlement should have. I play in a munchkinny crowd, so towns and cities exist for us as an Inn/Pawn Shop between delves. I'm worried about taking up a lot of space, but I'm guessing I could use 3-5 more key NPC's with a short-descriptive sentence each so people can interact with the general population. Probably a short paragraph on the prevailing attitude of the inhabitants as well as any major events, laws or customs that would directly affect the PC's. A roster of encounter stats in case the PC's mess with the law or explore the dark edges of town. Starting packages and hooks for DM's who want to start here. And I've got to key the map and maybe provide interior maps for the Church and maybe-maybe the Inn. Also, unless we're leaving it to the end (?), probably an index so we can write up clues, rumours, research and hooks.
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Post by The1True on Jul 23, 2019 1:14:46 GMT
Mulch CrawlerMade it back to my old tabletop group this weekend. Here's some art to get the juices flowing!
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Post by The1True on Aug 5, 2019 2:19:51 GMT
Bridge of Birds revisit:
The Vulture People: for a minute there I kind of thought, fuck these guys. But I really like them. Imagine a race of intelligent, honourable bird-men paladins, filthy and repellent in appearance and manner. They can absorb the pain and disease and suffering from others into themselves. When they eat carrion, they consume of the flesh, freeing the soul within. Their sacred duty. They are an integral part of the deeper Wastes. And that's it right there. I want to keep them, but we can move their settlement and details of their culture and possible character race statistics to a later product. In this they make an enigmatic appearance in one or two encounters and a couple of rumours. For now they seem filthy and repugnant, reeking of death and covered in the signs of filth and disease but haughty and high-handed in their dealings with the players.
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Post by DangerousPuhson on Aug 6, 2019 14:06:01 GMT
I love it. I say we definitely include them. It'll be nice to have another non-person/monstrous faction beyond the glass griplli.
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Post by grutzi on Aug 7, 2019 17:12:55 GMT
Love all of it
The way you deribe the vulture guys I immediately thought about the Skeksis from Dark Crystal ... lovely guys
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